You have to move the white pieces with the white king like in sokoban to mate the black king, but you can't place yourself in check. This is a remake of my previous game in JavaScript (with added sounds). WASD to move, R to restart, Enter to advance, M to toggle sound, Z to undo last move. I'll add more levels if this gets attention. Also I'm planning to add different piece designs.

StatusReleased
PlatformsHTML5
Release date Aug 09, 2025
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorMax_Som
GenrePuzzle
Tags2D, Casual, Chess, No AI, Pixel Art, Sokoban
Average sessionA few minutes
InputsKeyboard

Development log

Comments

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(+1)

Interesting idea! I'm a chess nerd so idk if it will interest most people, but I did enjoy the aspect where you try to move your king/push pieces to protect you etc... (and obviously finding the mate). Some puzzles were very challenging, some others were weirdly easy/not elegant? Second level was hard, puzzle 3 was surprisingly easy (maybe it's just to teach player to put pieces to block enemies? I was already trying that in puzzle 2 lol). Puzzle 4 was devious. Puzzle 5 is really dumb (im having the intuition you dont really play chess lol). All in all pretty fun.

I think if you want to improve it it would be making the game/ui more accessible/adding some juice. Such as allowing arrow keys for moving, having some visual cues, like indicate visually that a solution has been found (and you need to press SPACE), when the solution fails have the black king show why it doesnt work etc (i dont think the pieces are very readable but heh), highlights the attacking piece if you try to move into check (or just show the squares you cant move to).

It's nice you did a single undo, but you can def implement infinite undos lol.

This sound for the king moving is just waay too loud.

Hahah, I actually do play chess and I'm rated 1900. But it is hard to figure out the difficulty, especially since I imagined the solution first and only then the puzzle. Do you think I should make the moving sound quieter? Thanks for the feedback! <3

(+1)

oh wow nice rating, that legit lol. Yea I think it should be much quieter or use a different sound effect. Like for the 3rd puzzle theres a lot of unnecessary pieces (you really only need the queen + the bishop/knight). 

Isnt Puzzle 5 (with 2 rooks vs 1 pawn) just a normal rook king vs king mate? i dont get what do the extra pawn and rook do.

This one had so many extra pieces i didnt know what to do with them lol

Was fun though, you did make a lot of puzzles. But it's probably more effective to play around with then engine until you find a puzzle than the opposite? idk!

I adjusted the volume. About your second screenshot — that's the point, and the first screenshot — I'm just a bit stupid, haha :]

(+1)

I think this is a really cool concept!  I had a little bit of trouble telling what the pieces were when they were lined up vertically (on the second? third? level, with the knights against the king and bishop, it wasn't easy to tell what the bishop was, because it kind of blended into the king).

I can imagine various small quality of life improvements (an undo key; maybe something that highlights the attacking piece if you try to move into check...), depending on where you want to take it.  I hope it does get attention!

Hi! Thanks for the feedback! I've added Z to undo and I'll add piece customization soon.